When there’s a lot of hidden loot and only so much time to find it
In recently conquered dungeon or land the work of discovering hidden caches of valuables, magical items, or other pillage-worthy loot takes a certain amount of time and effort.
Treasure hunting requires a certain amount of supplies spent in ropes, rations, pick axes and other miscellaneous items, and you can expect to spend 12gp per workweek (equivalent to a dungeoneer’s pack) on your tools and supplies.
A Character who goes treasure hunting makes a Wisdom (Perception) or Intelligence (Investigation) check to determine the outcome of the hunt. An appropriate bonus to the roll may be obtained if the character has spent time preparing with other downtime activities such as research. Determine how much loot a character finds using the Loot Outcomes table
Check Total | Outcome |
---|---|
1-10 | Roll on the Individual Treasure CR0-4 table. You also find a common magic item. |
11-15 | Roll on the Individual Treasure CR5-10 table. You also find an uncommon magic item. |
16-20 | Roll on the Individual Treasure CR11-16 table or twice on the CR5-10 if you are below level 11. You also find two uncommon magic items. |
21-25 | Roll on the Individual Treasure CR11-16 table twice or four times on the CR5-10 if you are below level 11. You also find a rare magical item. |
26+ | Roll on the Individual Treasure CR17+ table or twice on the CR11-16 if you are below level 15. You also find a very rare magical item. |
NB: When rolling on the treasure tables, single use magic items are usually found in multiples. If a single-use item is rolled on a treasure table, roll 1d4+1 to resolve the find.
Treasure hunting is an extremely dangerous past-time, which only gets more dangerous when trying to get your valuables back to safety. Traps and opportunistic bandits are the least of your worries when you go digging for wealth. Every week spent treasure hunting brings a 10 percent chance of a complication.