<aside> 😺 The Circle of Legends Druid is inspired by the tradition of encoding stories and knowledge into the landscape, which was and is common by Indigenous people everywhere. The concept was first described to me in ‘The Memory Code’ by Lynne Kelly, which opened my eyes to the tradition of Songlines of Indigenous Australian cultures. The concept in this homebrew of Legend Lines is directly inspired by those traditions. While in general, the practise of encoding knowledge into the landscape may have been ubiquitous amongst pre-written language cultures, I wish to acknowledge the Australian Aboriginal Nations whose culture is I am reflecting as the Traditional Custodians of the land on which it was written, their Elders, past, present, and emerging. I also wish to recognise Indigenous cultures and Nations everywhere whose methods and traditions of knowledge are as valid and valuable as any modern equivalent.
</aside>
Druid Level – Circle Spells 3rd – Locate Animals or Plants, Zone of Truth 5th – Clairvoyance, Speak with Plants 7th – Divination, Arcane Eye 9th – Commune with Nature, Legend Lore
At 3rd level, you know that there other druids have come before you, they have left messages in druidic everywhere, entrusting the messages, stories, and guides to the stones and leaves, and even in the busiest city streets or most unlikely of places. However, it is not enough to know how to read Druidic, it takes a trained wisdom to be able to interpret and understand the deeper meaning of the parables. As part of a long rest, you may investigate and mediate upon the stories left for you. You choose a type of legend encoded in the landscape. While you are in the same type of landscape, you gain proficiency in the associated skill, and an associated benefit. If you already have proficiency in that skill, you gain expertise in it. Furthermore, if Wisdom is not the default ability score for that skill, it becomes Wisdom for you for all checks unless specified by the DM.
At 6th level you gain proficiency in one artisans’ tool. Over the period of a long-rest, while you prepare your spells, you may encode a number of spells equal to your wisdom modifier into a piece of art you created with those tools. The art piece also acts as a druidic focus for you.
Over the period of a minute, you may forget one of the spells that you have learned in exchange for one of the spells encoded in your artwork. You cannot remember a spell lost in this way, unless it is also encoded on your artwork.