In 2008 a College of Peers Budgetary committee realised they could consolidate funds by merging MIA and the maintenance crew for Big Ben. Happily for MIA this effectively doubled their operating budget, so long as they managed to keep the busted old clock working.
So when you aren’t scouring the streets for angelic and demonic mobsters invited onto the Material Plane by some well-meaning Wizard, expect to be spending your days fixing cogs, chains and bells. It’s well worth doing it too, keeping Chronotia, the Fairy of the Clock, and Ben’s wife happy can give you a crucial temporal edge on your missions.
So when you aren’t scouring the streets for angelic and demonic mobsters invited onto the Material Plane by some well-meaning Wizard, expect to be spending your days fixing cogs, chains and bells. It’s well worth doing it too, keeping Chronotia, the Fairy of the Clock, and Ben’s wife happy can give you a crucial temporal edge on your missions.
Big Ben can sustain up to 12 malfunctions before it breaks completely.
At the start of ever session players can roll a mechanics, masonry, plumbing or any other roll the GM deems fit to deal with whatever has shat itself this time. For every success, the player is granted a boon by Chronotia to bend the threads of fate in their favour. They are granted an advantage or re-roll on a check as suitable for the ttrpg system.
If Big Ben breaks completely (and yes, you can start the game with Big Ben utterly out of order), then Chronotia becomes a Factor, and one you better not fuck up. Failing to appease Chronotia results in London being completely obliterated as the sands of time claim every standing building in the city.
If Big Ben breaks completely (and yes, you can start the game with Big Ben utterly out of order), then Chronotia becomes a Factor, and one you better not fuck up. Failing to appease Chronotia results in London being completely obliterated as the sands of time claim every standing building in the city.