Moon of Storms
A moon with an extremely strong field of wild magic. Elemental storms run riot across its surface. There are only two cities habitable at each of the poles where the storms are quiet, Mendai and Kemus, each named for the slumbering Titans protecting the monoliths around which the cities are built. Mendai is worshipped as a God of Fire and Wind, and Kemus as a God of Water and Earth. The cities have no organised government, more reminiscent of a sprawling tent slum.
Adventurers raised on Stellim gain:
- +1 to Wisdom.
- Languages: You can speak, read, and write Common and Primordial.
- Elemental Magic: You can cast magic associated with the tribe of Genasi you lived with. Constitution is your spellcasting ability for these spells.
- Air Genasi: You can cast the Levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
- Earth Genasi: You can cast the Pass without Trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
- Fire Genasi: You know the Produce Flame cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest.
- You know the Shape Water cantrip. When you reach 3rd level, you can cast the Create or Destroy Water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest.
Genasi
Groups of Nomadic Genasi roam the surface, seldom greater than 25 head. Typically they are the only peoples capable of surviving the ever-changing landscape constantly torn apart and reformed by the wild magic and competing dreams of Mendai and Kemus. Genasi will only return to the polar cities briefly to trade, and find partners. Genasi stay in their maternal family unit their whole lives and take on the elemental force associated with it.
Genasi Adventurers gain:
- +1 to Constitution
- Walking speed: 30ft
Air Genasi gain:
- Advantage on perception checks requiring hearing or smell
- Unending Breath: You can hold your breath indefinitely while you’re not incapacitated
Earth Genasi gain:
- Tremorsense (ground only): 30ft
- Earth Walk: You can move across difficult terrain made of earth or stone without expending extra movement
Fire Genasi gain: